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Baltic

510837699Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 117m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1106
+17
🇹🇷 Magyars · Türkiye
1104
+17
🇩🇪 Saxons · Germany
1125
-17
🇩🇪 Varangians · Germany
1124
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 4,198 13:30 19:13 37:12 ⛏ Fish Boom into Fire Galleys FC
32 3,735 11:11 17:19 30:41 ⛏ Fish Boom FC
28 3,251 13:08 17:07 29:18 ⛏ Fish Boom FC
22 2,626 13:38 19:02 27:44 ⛏ Fish Boom into Galleys FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
128,080 50,061 44,030 4,950 227,121 233,571
72,860 37,440 27,420 5,155 142,875 146,941
51,780 54,017 20,580 2,450 128,827 135,627
21,885 37,593 17,735 4,965 82,178 86,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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