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Black Forest

510829623Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
1160
+15
🇨🇿 Bulgarians · Czechia
1159
+15
🇩🇪 Saxons · Germany
1140
-15
🇩🇪 Danes · Germany
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,320 13:42 17:46 22:26 ◆ FC into Fast Imp
26 1,256 12:21 16:25 42:47 ⛏ Fast Castle
23 1,111 11:52 15:26 31:40 ⛏ Fish Boom FC
17 832 11:03 14:46 32:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,225 27,548 12,515 1,700 59,988 75,535
26,865 11,510 13,365 6,215 57,955 63,677
20,795 15,318 10,270 2,795 49,178 54,483
14,955 15,808 10,900 1,975 43,638 46,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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