AoeStats
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Black Forest

510821801Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 46m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1180
+15
🇩🇪 Jurchens · Germany
1110
+19
🇩🇪 Saxons · Germany
1157
-17
🇩🇪 Varangians · Germany
1156
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,480 13:03 17:38 29:42 ⛏ Fish Boom FC
25 1,160 14:20 17:50 30:03 ⛏ Fish Boom FC
23 1,071 11:58 23:56 29:39 ⚔ M@A into Fish Boom into Fast Imp
20 957 12:27 16:24 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,160 23,357 15,385 3,575 69,477 70,703
21,250 30,250 15,050 2,315 68,865 79,985
26,405 17,632 14,800 3,000 61,837 65,259
16,025 19,230 8,115 990 44,360 51,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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