AoeStats
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Yucatan

510813240Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 54m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
1177
+16
🇨🇿 Byzantines · Czechia
1143
+46
🇩🇪 Saxons · Germany
1173
-16
🇩🇪 Varangians · Germany
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,076 10:14 13:42 35:19 ⛏ Fast Castle
33 1,808 11:49 20:09 36:45 ⚔ Scout Rush
23 1,272 11:14 15:00 32:50 ⛏ Fast Castle
21 1,134 10:47 15:14 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,040 17,887 24,290 4,300 80,517 83,233
30,590 23,010 17,640 3,585 74,825 83,568
20,510 12,830 12,475 2,415 48,230 56,183
15,455 18,587 12,285 1,800 48,127 54,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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