AoeStats
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Arabia

510320694Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 32m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tupi · Hong Kong SAR China
1523
+16
🇭🇰 Tatars · Hong Kong SAR China
1496
+18
🇭🇰 Saxons · Hong Kong SAR China
1486
+18
🇭🇰 Khmer · Hong Kong SAR China
1475
+18
🇹🇼 Saxons · Taiwan
1554
-18
🇹🇼 Teutons · Taiwan
1534
-18
🇹🇼 Khmer · Taiwan
1533
-18
🇹🇼 Varangians · Taiwan
1496
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 2,030 9:11 13:57 — ⛏ Fast Castle
59 1,890 8:53 23:17 — ⚔ Archer Rush
55 1,776 8:51 19:29 — ⚔ Scout Rush
54 1,727 11:02 26:11 — ⚔ M@A into Archers
41 1,304 9:35 24:31 — ⚔ Archer Rush
39 1,262 9:03 26:57 — ⚔ Scout Rush
36 1,156 9:01 22:59 — ⚔ Scout Rush
32 1,035 10:06 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,790 9,769 4,905 200 22,664 23,573
6,535 6,907 3,790 1,295 18,527 19,388
10,715 4,371 2,490 0 17,576 18,336
5,680 7,398 4,155 300 17,533 18,397
5,645 5,607 3,785 135 15,172 16,202
6,330 3,555 1,225 100 11,210 12,054
7,585 2,945 150 0 10,680 11,607
3,000 3,434 2,690 650 9,774 10,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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