AoeStats
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Arabia

508711658Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 39m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1335
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1311
+12
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1298
+12
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1257
+14
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1241
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1237
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1215
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🇩🇪 Saxons · Germany
1181
-11
Player eAPM Actions Feudal Castle Imperial Opening
76 2,963 9:52 22:19 37:13 ⚔ Archer Rush
51 1,982 8:33 18:54 38:58 ⚔ Scout Rush
48 1,876 10:11 24:04 38:24 ⚔ Archer Rush
35 1,381 27:09 30:12 — ⛏ Fast Castle
34 1,310 11:15 15:35 — ⚔ FC into Archers
32 1,249 9:09 20:55 — ⚔ Archer Rush
32 1,243 9:15 36:31 — ⚔ Archer Rush
19 761 9:43 26:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,165 8,132 11,120 850 39,267 41,994
11,270 11,922 7,750 950 31,892 33,896
12,740 9,145 6,500 850 29,235 31,866
8,660 8,437 7,520 685 25,302 26,047
11,165 8,838 4,230 425 24,658 27,464
11,260 6,002 4,410 225 21,897 23,785
5,560 5,683 390 900 12,533 13,179
3,700 4,998 930 815 10,443 10,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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