AoeStats
← Dr. Oranje

Arena

509432105Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1296
+13
🇲🇽 Persians · Mexico
1286
+13
🇷🇺 Byzantines · Russia
1237
+15
🇹🇷 Romans · Türkiye
1185
+17
🇳🇱 Saxons · Netherlands
1362
-19
🇳🇱 Persians · Netherlands
1245
-16
🇳🇱 Danes · Netherlands
1240
-15
🇳🇱 Koreans · Netherlands
1043
-8
Player eAPM Actions Feudal Castle Imperial Opening
61 2,921 9:36 13:34 27:52 ⛏ Fast Castle
45 2,187 11:28 15:11 31:10 ⛏ Fast Castle
34 1,640 10:56 15:01 29:27 ⛏ Fast Castle
33 1,579 10:44 15:12 26:58 ⛏ Fast Castle
33 1,587 11:46 15:27 29:32 ⛏ Fast Castle
30 1,428 10:38 14:54 33:15 ⛏ Fast Castle
21 1,010 10:18 13:54 31:13 ⛏ Fast Castle
17 822 11:13 18:51 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,625 18,035 18,260 5,365 76,285 80,878
33,230 12,255 25,980 1,700 73,165 89,954
29,325 17,185 15,635 3,700 65,845 72,014
21,045 22,165 11,215 2,250 56,675 71,594
20,220 18,670 11,160 3,535 53,585 64,966
18,260 21,575 5,465 2,625 47,925 64,325
21,245 17,333 6,765 2,330 47,673 53,267
15,915 14,475 12,235 880 43,505 54,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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