AoeStats
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Oasis

508705398Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 38m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
859
+16
🇩🇪 Goths · Germany
813
+18
🇩🇪 Danes · Germany
797
+19
🇳🇱 Varangians · Netherlands
988
-22
🇳🇱 Britons · Netherlands
836
-17
🇳🇱 Spanish · Netherlands
764
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,685 11:28 25:31 — ⚔ M@A into Skirms
27 1,050 14:49 19:31 — ⛏ Fast Castle
26 1,015 9:25 25:55 — ⚔ Scouts into Archers
14 554 14:22 20:10 36:10 ⛏ Fast Castle
13 498 14:09 20:12 — ⛏ Fast Castle
12 462 16:13 22:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,520 11,035 3,120 850 29,525 35,350
11,820 9,110 3,625 200 24,755 27,364
6,250 7,300 5,970 200 19,720 23,194
8,545 6,820 2,855 285 18,505 22,631
7,700 8,257 680 670 17,307 18,809
8,665 5,835 2,170 200 16,870 18,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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