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Arena

509061310Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 61m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1267
+11
🇨🇳 Hindustanis · China
1206
+13
🇹🇼 Saxons · Taiwan
1161
+15
🇹🇼 Khmer · Taiwan
1124
+17
🇳🇱 Vietnamese · Netherlands
1232
-18
🇦🇺 Saxons · Australia
1182
-15
🇦🇺 Goths · Australia
1087
-12
🇦🇺 Romans · Australia
1072
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 3,050 10:55 14:53 32:38 ⛏ Fast Castle
43 2,663 11:57 16:54 27:39 ⛏ Fast Castle
40 2,434 12:19 15:57 31:31 ⛏ Fast Castle
34 2,057 11:01 15:11 31:39 ⛏ Fast Castle
32 1,941 10:48 15:09 31:40 ⛏ Fast Castle
29 1,755 9:52 14:13 27:51 ⛏ Fast Castle
23 1,412 10:29 14:13 28:44 ⛏ Fast Castle
18 1,074 11:24 15:34 39:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,850 30,075 30,645 5,850 112,420 116,541
53,875 35,268 17,705 3,050 109,898 125,735
44,320 32,035 16,660 2,650 95,665 103,578
42,360 19,815 21,715 3,165 87,055 88,367
37,170 28,068 12,195 3,375 80,808 93,707
27,300 26,870 19,790 3,600 77,560 95,602
19,120 22,815 15,075 3,725 60,735 72,465
13,060 18,300 4,485 1,750 37,595 37,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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