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Arena

508736518Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 30m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1247
+14
🇮🇳 Japanese · India
1222
+15
🇮🇳 Armenians · India
1192
+16
🇮🇳 Varangians · India
1131
+18
🇺🇸 Hindustanis · United States
1243
-18
🇨🇳 Persians · China
1226
-17
🇬🇧 Danes · United Kingdom
1161
-14
🇯🇵 Ethiopians · Japan
1145
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,381 10:16 14:04 — ⛏ Fast Castle
45 1,389 11:00 14:36 — ⛏ Fast Castle
40 1,251 10:20 14:48 — ⛏ Fast Castle
29 887 11:48 16:20 — ⛏ Fast Castle
27 823 9:30 13:12 29:34 ⛏ Fast Castle
25 763 10:45 15:24 — ⛏ Fast Castle
23 724 11:07 16:43 — ⛏ Fast Castle
22 689 11:03 15:12 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,870 10,735 2,535 1,120 40,260 44,657
10,995 7,025 2,690 200 20,910 22,041
9,300 6,890 2,450 1,600 20,240 25,373
9,125 6,420 1,885 850 18,280 21,883
6,880 4,514 2,395 2,150 15,939 16,640
6,225 5,015 1,860 1,500 14,600 18,020
5,475 5,940 1,405 1,175 13,995 16,631
6,385 4,396 2,345 650 13,776 14,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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