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Lombardia

509978756Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 61m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1292
+16
🇩🇪 Gurjaras · Germany
1278
+16
🇩🇪 Bohemians · Germany
1246
+17
🇦🇷 Japanese · Argentina
1343
-19
🇦🇷 Varangians · Argentina
1252
-15
🇦🇷 Saxons · Argentina
1245
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,227 10:56 15:57 34:54 ⛏ Fast Castle
44 2,728 10:21 15:36 31:14 ⛏ Fast Castle
42 2,596 11:38 16:15 33:11 ⛏ Fast Castle
40 2,468 9:44 21:49 32:32 ⚔ Archer Rush
36 2,232 9:44 19:52 40:51 ⚔ Scout Rush
22 1,346 11:33 16:09 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,430 26,467 37,320 2,965 130,182 132,060
28,800 47,707 16,725 6,355 99,587 100,257
35,970 47,307 11,340 2,535 97,152 104,925
45,190 23,130 16,175 850 85,345 93,605
25,530 25,033 14,040 4,885 69,488 81,043
21,675 22,797 12,535 2,265 59,272 62,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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