AoeStats
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Black Forest

509004968Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 53m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1211
+11
🇺🇸 Mongols · United States
1199
+11
🇺🇸 Tupi · United States
1122
+14
🇺🇸 Varangians · United States
1091
+16
🇺🇸 Varangians · United States
1107
-14
🇺🇸 Varangians · United States
1092
-13
🇺🇸 Persians · United States
1086
-13
🇺🇸 Hindustanis · United States
1071
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,623 10:31 14:04 34:41 ⛏ Fast Castle
39 2,079 12:30 17:07 31:36 ⛏ Fast Castle
28 1,489 11:03 15:05 29:48 ⛏ Fast Castle
26 1,382 11:21 16:22 34:05 ⛏ Fast Castle
25 1,365 12:02 16:35 31:18 ⛏ Fast Castle
24 1,307 11:24 15:41 31:27 ⛏ Fast Castle
16 858 10:42 15:09 34:59 ⛏ Fast Castle
6 324 12:56 17:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,825 28,860 22,235 3,765 89,685 114,864
35,800 26,220 17,305 1,600 80,925 86,950
36,470 14,525 26,330 2,350 79,675 95,486
39,355 15,948 18,110 3,025 76,438 83,677
28,395 30,219 10,900 2,545 72,059 83,295
21,575 24,440 5,445 1,815 53,275 54,084
12,175 16,357 12,215 2,815 43,562 58,126
5,500 4,999 350 300 11,149 12,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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