AoeStats
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Fortress

508997858Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 58m 56s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1200
+11
🇺🇸 Berbers · United States
1108
+14
🇺🇸 Danes · United States
1075
+16
1142
-17
🇺🇸 Persians · United States
1075
-14
🇨🇱 Saxons · Chile
994
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,816 7:27 11:16 40:56 ⛏ Fast Castle
43 2,508 7:49 11:59 30:21 ⛏ Fast Castle
41 2,416 8:50 13:28 43:42 ⛏ Fast Castle
32 1,912 7:14 11:04 26:42 ⛏ Fast Castle
30 1,768 7:59 11:38 36:52 ⛏ Fast Castle
30 1,756 7:52 12:48 31:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,745 14,855 24,745 6,330 80,675 94,097
31,640 26,380 17,930 195 76,145 81,926
23,015 21,085 22,465 3,880 70,445 82,411
26,905 21,070 14,480 1,760 64,215 69,254
27,580 23,070 10,685 1,265 62,600 72,826
22,620 19,915 15,870 4,075 62,480 78,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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