AoeStats
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Nomad

509659167Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 27m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
977
+14
🇨🇦 Italians · Canada
852
+19
🇪🇨 Britons · Ecuador
933
-17
🇬🇧 Danes · United Kingdom
902
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 786 14:00 19:55 — ⛏ Fast Castle
29 794 14:12 23:29 — ⛏ Fish Boom into Fire Galleys FC
24 648 14:30 20:18 — ⛏ Fish Boom into Fire Galleys FC
16 425 13:13 20:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,355 4,955 1,700 300 13,310 14,554
3,995 3,240 1,135 1,500 9,870 9,295
3,970 3,015 820 750 8,555 8,817
2,900 2,220 445 100 5,665 5,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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