AoeStats
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Fortress

510163214Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 21m 41s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
842
+16
🇱🇧 Turks · Lebanon
838
+16
🇱🇧 Varangians · Lebanon
820
+17
🇱🇧 Saracens · Lebanon
795
+18
🇬🇧 Teutons · United Kingdom
875
-27
🇦🇷 Cumans · Argentina
865
-17
🇧🇷 Britons · Brazil
828
-16
🇬🇧 Saxons · United Kingdom
814
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 312 7:51 13:15 — ⛏ Fast Castle
13 280 11:27 17:26 — ⛏ Fast Castle
13 285 8:40 14:38 — ⛏ Fast Castle
13 277 9:31 16:28 — ⛏ Fast Castle
11 238 7:16 14:34 — ⛏ Fast Castle
11 247 9:41 14:51 — ⛏ Fast Castle
8 174 9:44 19:58 — ⛏ Fast Castle
1 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,750 3,890 550 750 9,940 12,225
5,445 2,585 570 640 9,240 10,175
4,945 3,135 660 200 8,940 10,006
4,785 3,090 700 200 8,775 10,277
4,050 2,950 250 570 7,820 9,626
3,360 2,345 945 100 6,750 7,719
3,750 1,785 1,020 0 6,555 7,226
0 0 0 0 0 780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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