AoeStats
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Arena

508795808Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 55m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
781
+17
🇨🇴 Vikings · Colombia
778
+17
🇨🇴 Spanish · Colombia
777
+17
🇲🇽 Saxons · Mexico
826
-19
🇲🇽 Danes · Mexico
808
-17
🇲🇽 Saxons · Mexico
754
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,578 11:55 17:49 43:59 ⛏ Fast Castle
27 1,490 11:07 16:21 46:30 ⛏ Fast Castle
22 1,233 11:19 21:08 34:31 ⛏ Fast Castle
14 802 11:38 21:57 — ⛏ Fast Castle
14 798 10:08 17:37 31:59 ⛏ Fast Castle
10 534 17:10 23:08 34:09

Resources

Player Food Wood Gold Stone Spent Collected
25,090 21,505 10,800 2,330 59,725 69,288
20,675 12,987 13,480 4,570 51,712 55,598
19,455 15,915 10,545 3,650 49,565 59,265
18,810 12,935 10,590 2,380 44,715 62,008
14,765 8,695 6,550 1,210 31,220 35,483
13,085 9,180 6,045 2,880 31,190 32,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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