AoeStats
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Lombardia

508767275Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 41m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
862
+15
🇺🇸 Varangians · United States
841
+15
🇲🇽 Danes · Mexico
841
-15
🇲🇽 Varangians · Mexico
823
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,327 10:08 22:39 — ⚔ Scout Rush
27 1,119 12:33 23:24 34:30
21 865 10:35 23:01 — ⚔ M@A Rush
20 812 10:29 23:07 32:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,070 8,199 5,395 2,255 30,919 35,219
11,285 7,793 3,615 1,500 24,193 25,114
11,395 5,118 3,280 1,875 21,668 22,657
10,135 6,213 3,290 950 20,588 24,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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