AoeStats
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Arena

508550770Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 45m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
892
+14
🇧🇷 Persians · Brazil
864
+16
🇧🇷 Teutons · Brazil
828
+17
🇲🇽 Bohemians · Mexico
910
-18
🇲🇽 Saxons · Mexico
857
-16
🇲🇽 Varangians · Mexico
793
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,151 10:58 16:20 34:28 ⛏ Fast Castle
23 1,057 10:11 15:17 29:39 ⛏ Fast Castle
23 1,062 10:59 15:38 37:28 ⛏ Fast Castle
20 913 10:36 17:05 33:35 ⛏ Fast Castle
15 704 14:44 21:18 31:45 ⛏ Fast Castle
12 562 12:42 22:13 35:38 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,205 14,085 16,820 2,700 56,810 60,811
14,850 18,270 8,460 1,685 43,265 46,085
18,190 9,925 9,985 2,255 40,355 44,627
15,615 9,275 4,645 4,100 33,635 38,771
12,865 9,465 6,120 1,800 30,250 43,038
10,670 8,425 2,150 2,150 23,395 35,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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