AoeStats
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Arena

508546608Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 34m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
896
+14
🇲🇽 Saxons · Mexico
841
+16
🇲🇽 Varangians · Mexico
775
+18
🇺🇸 Persians · United States
892
-18
🇲🇽 Maya · Mexico
815
-15
🇵🇪 Franks · Peru
808
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,131 10:31 15:04 — ⛏ Fast Castle
21 716 11:11 15:31 29:13 ⛏ Fast Castle
16 546 10:19 17:45 — ⛏ Fast Castle
15 529 10:10 15:11 32:05 ⛏ Fast Castle
4 128 — — —
1 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,725 8,860 4,365 1,600 23,550 29,667
11,050 5,965 1,250 1,600 19,865 30,182
5,765 5,095 2,670 1,400 14,930 17,203
5,950 7,020 1,495 200 14,665 21,877
800 0 0 0 800 790
100 0 0 0 100 291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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