AoeStats
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MegaRandom

508583355Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 52m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malians · Peru
1120
+17
🇨🇦 Saxons · Canada
1046
+20
🇦🇷 Franks · Argentina
1019
+21
🇺🇸 Danes · United States
1150
-20
🇺🇸 Huns · United States
1120
-19
🇺🇸 Bulgarians · United States
1118
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 2,575 10:13 23:47 35:30 ⚔ Archer Rush
34 1,775 10:27 16:44 37:51 ⛏ Fast Castle
24 1,279 10:10 19:26 —
21 1,108 10:54 17:58 27:18 ⛏ Fast Castle
14 734 11:17 18:14 34:12 ⛏ Fast Castle
13 680 9:39 18:15 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,775 17,119 19,915 2,250 58,059 64,044
16,420 24,114 10,660 2,200 53,394 62,642
23,525 10,194 13,320 3,095 50,134 53,051
20,640 10,340 11,860 900 43,740 48,580
17,650 12,620 10,560 2,475 43,305 54,301
9,875 10,627 1,545 515 22,562 27,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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