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African Clearing

510554317Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 48m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1289
+13
🇹🇼 Persians · Taiwan
1280
+13
🇹🇼 Magyars · Taiwan
1266
+14
🇭🇰 Khmer · Hong Kong SAR China
1242
+15
🇵🇱 Saxons · Poland
1251
-16
🇬🇷 Magyars · Greece
1211
-13
🇪🇸 Burgundians · Spain
1210
-13
🇰🇬 Hindustanis · Kyrgyzstan
1207
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,985 11:59 28:27 45:04 ⚔ Scout Rush
39 1,900 13:10 20:04 45:15 ⚔ Scout Rush
35 1,688 14:57 20:51 36:38 ⛏ Fish Boom FC
33 1,623 14:52 18:24 41:36 ⛏ Fast Castle
32 1,578 13:08 23:10 — ⛏ Fast Castle
30 1,469 13:23 17:33 33:27 ⛏ Fast Castle
29 1,405 13:43 18:25 33:12 ⛏ Fast Castle
17 808 14:48 20:08 —

Resources

Player Food Wood Gold Stone Spent Collected
37,695 17,668 20,495 1,890 77,748 86,801
25,140 14,400 15,120 1,150 55,810 61,996
23,550 12,898 11,525 1,700 49,673 51,915
19,345 13,672 8,985 3,000 45,002 53,015
19,590 11,650 9,165 4,175 44,580 48,526
15,740 11,762 3,500 1,300 32,302 35,881
8,770 10,895 8,135 430 28,230 36,022
7,750 6,765 4,010 1,050 19,575 20,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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