AoeStats
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Black Forest

508474540Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 47m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1068
+14
🇦🇷 Turks · Argentina
1064
+14
🇸🇪 Saxons · Sweden
1056
-16
🇸🇪 Varangians · Sweden
983
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,430 13:06 17:39 32:19 ⛏ Fish Boom FC
32 1,534 11:09 17:17 34:51 ⛏ Fast Castle
25 1,189 14:46 19:15 34:57 ⛏ Fish Boom FC
21 982 10:47 14:37 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,040 25,118 20,665 3,110 80,933 90,107
20,640 16,024 8,245 4,205 49,114 53,762
19,220 18,830 4,000 3,700 45,750 56,774
17,530 14,431 8,775 3,310 44,046 58,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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