AoeStats
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Nomad

509582343Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 51m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1067
+15
🇷🇺 Danes · Russia
1061
+15
🇷🇺 Malay · Russia
1042
+16
🇪🇸 Cumans · Spain
1055
-15
🇩🇪 Varangians · Germany
1053
-16
🇩🇪 Danes · Germany
1022
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,168 14:05 18:47 33:28 ⛏ Fish Boom FC
27 1,368 17:37 38:29 — ⚔ Scout Rush
24 1,233 14:59 25:12 — ⛏ Fast Castle
23 1,187 15:22 19:15 43:18 ⚔ Fish Boom into Drush FC
20 1,006 13:52 24:17 39:06 ⚔ Fish Boom into Scouts
16 821 16:08 21:45 36:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,095 17,483 8,410 3,520 47,508 51,129
20,430 14,520 9,160 2,250 46,360 61,458
14,930 15,125 7,930 850 38,835 45,168
16,590 8,760 7,485 2,150 34,985 38,639
15,340 16,775 1,485 500 34,100 39,105
7,300 4,860 1,165 1,500 14,825 15,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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