AoeStats
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Arena

508560795Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 55m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1209
+16
🇺🇸 Saxons · United States
1208
+16
🇺🇸 Spanish · United States
1200
-16
🇺🇸 Berbers · United States
1200
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,369 10:52 14:54 37:11 ⛏ Fast Castle
35 1,959 11:42 15:40 31:00 ⛏ Fast Castle
24 1,330 11:03 15:16 33:52 ⛏ Fast Castle
23 1,265 10:27 15:15 29:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,210 21,875 16,095 2,150 70,330 72,057
27,735 31,205 5,915 2,385 67,240 76,483
23,460 12,430 12,885 2,150 50,925 56,533
21,350 16,185 10,075 2,900 50,510 66,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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