AoeStats
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Arabia

509890271Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 47m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Franks · Greece
1105
+16
🇬🇷 Maya · Greece
1095
+16
🇬🇷 Vikings · Greece
1041
+19
🇹🇼 Saxons · Taiwan
1154
-19
🇹🇼 Ethiopians · Taiwan
1126
-18
🇹🇼 Varangians · Taiwan
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 3,363 8:55 20:03 40:43 ⚔ Archer Rush
63 3,033 10:57 21:29 38:06 ⚔ Archer Rush
55 2,613 8:52 19:38 37:55 ⚔ Archer Rush
41 1,962 10:09 16:43 32:32 ⛏ Fast Castle
27 1,281 11:57 16:36 40:09 ⛏ Fast Castle
16 780 12:49 42:41 —

Resources

Player Food Wood Gold Stone Spent Collected
21,420 20,664 10,795 2,265 55,144 64,821
21,635 9,193 13,745 2,370 46,943 58,239
12,600 16,761 10,055 1,110 40,526 53,164
12,360 13,757 7,960 870 34,947 42,553
14,560 7,302 6,035 2,150 30,047 38,454
6,900 6,069 950 300 14,219 17,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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