AoeStats
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Black Forest

508463416Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 40m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1319
+12
🇩🇪 Vikings · Germany
1296
+13
🇷🇴 Danes · Romania
1280
+13
🇳🇦 Varangians · Namibia
1276
+14
🇯🇵 Magyars · Japan
1412
-20
🇲🇽 Varangians · Mexico
1307
-16
🇲🇽 Dravidians · Mexico
1122
-9
🇫🇷 Spanish · France
1066
-7
Player eAPM Actions Feudal Castle Imperial Opening
39 1,604 11:28 16:03 33:05 ⛏ Fast Castle
39 1,584 11:22 15:24 37:25 ⛏ Fast Castle
32 1,324 11:36 15:09 31:21 ⛏ Fast Castle
32 1,291 13:44 18:54 30:55 ⛏ Fast Castle
28 1,133 10:33 14:23 30:04 ⛏ Fast Castle
26 1,069 12:32 16:02 29:26 ⛏ Fast Castle
24 968 11:24 15:02 28:49 ⛏ Fast Castle
24 998 14:19 18:51 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,785 15,985 14,690 1,670 49,130 52,532
19,055 12,067 10,010 1,600 42,732 49,562
16,995 16,255 5,195 3,800 42,245 50,505
16,410 14,850 6,380 1,480 39,120 43,659
13,320 13,471 4,185 1,210 32,186 40,316
12,670 10,218 2,565 2,935 28,388 36,176
10,760 12,621 2,705 1,365 27,451 30,703
7,765 5,173 4,405 1,520 18,863 20,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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