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Fortress

510052555Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 58m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1010
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🇲🇽 Mongols · Mexico
1005
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🇪🇸 Mongols · Spain
944
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🇹🇷 Saracens · Türkiye
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,506 8:18 14:08 31:23 ⛏ Fast Castle
27 1,586 8:22 13:16 28:09 ⛏ Fast Castle
27 1,561 7:43 13:18 26:10 ⛏ Fast Castle
24 1,416 6:48 14:40 32:48 ⛏ Fast Castle
23 1,364 6:51 14:13 29:50 ⛏ Fast Castle
19 1,124 10:21 17:37 32:01 ⚔ M@A FC
14 824 7:35 16:54 35:26 ⛏ Fast Castle
13 785 9:09 14:43 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,430 29,710 15,915 3,020 90,075 97,222
39,775 33,195 13,390 200 86,560 93,215
26,320 28,705 17,655 3,130 75,810 100,351
34,105 21,240 15,160 4,225 74,730 91,334
28,380 27,015 13,145 5,275 73,815 76,937
35,545 16,200 14,660 2,500 68,905 76,811
30,735 19,375 10,200 3,010 63,320 79,741
22,695 20,725 11,660 2,355 57,435 66,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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