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Lombardia

509836162Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 71m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1093
+10
🇨🇳 Mongols · China
1089
+11
🇨🇳 Hindustanis · China
1088
+11
🇨🇳 Danes · China
990
+15
🇨🇳 Romans · China
1076
-16
🇹🇷 Mongols · Türkiye
1028
-14
🇳🇿 Saxons · New Zealand
929
-10
🇹🇼 Spanish · Taiwan
829
-22
Player eAPM Actions Feudal Castle Imperial Opening
39 2,768 11:10 14:41 29:31 ⛏ Fast Castle
30 2,123 12:35 16:54 35:27 ⛏ Fast Castle
24 1,722 11:30 15:18 30:22 ⛏ Fast Castle
20 1,448 16:10 21:02 33:59 ⛏ Fast Castle
18 1,291 11:12 16:05 32:01 ⛏ Fast Castle
17 1,234 10:30 22:39 35:41 ⛏ Fast Castle
15 1,067 10:00 17:08 35:19 ⛏ Fast Castle
15 1,057 10:53 20:26 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,700 48,633 30,460 7,355 124,148 140,319
50,370 28,955 23,625 1,760 104,710 138,540
29,420 42,194 24,085 7,050 102,749 167,068
40,925 25,155 33,090 2,880 102,050 133,626
30,400 43,078 23,310 2,475 99,263 139,532
35,135 40,453 17,970 4,700 98,258 104,181
41,345 29,247 23,510 1,430 95,532 106,220
24,405 10,983 8,980 2,490 46,858 49,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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