AoeStats
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Arena

510182418Analyzed
4v4 RM · 21h ago on Sep 29, 2026· 52m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1665
+17
🇨🇳 Magyars · China
1660
+17
🇹🇷 Mongols · Türkiye
1626
+18
🇹🇷 Franks · Türkiye
1610
+19
🇩🇪 Danes · Germany
1855
-25
🇩🇪 Romans · Germany
1682
-18
🇩🇪 Varangians · Germany
1673
-18
🇩🇪 Franks · Germany
1487
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 3,010 11:06 14:48 26:53 ⛏ Fast Castle
53 2,811 9:21 12:55 29:44 ⛏ Fast Castle
47 2,492 10:54 14:42 39:43 ⛏ Fast Castle
47 2,471 10:31 14:23 28:25 ⛏ Fast Castle
46 2,406 11:34 15:13 39:27 ⛏ Fast Castle
42 2,227 11:42 15:31 34:22 ⛏ Fast Castle
34 1,816 10:46 14:37 28:44 ⛏ Fast Castle
21 1,090 10:23 14:31 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,960 18,105 33,645 1,050 131,760 135,744
34,600 39,377 19,285 2,350 95,612 115,477
36,745 16,520 20,805 6,900 80,970 86,284
20,635 28,946 17,400 4,760 71,741 78,809
14,475 26,080 22,210 6,250 69,015 80,593
18,885 21,710 14,320 3,965 58,880 61,001
25,380 19,625 9,805 1,400 56,210 55,931
12,555 7,865 4,070 2,265 26,755 28,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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