AoeStats
← OmarGutieG

Arabia

509157658Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 27m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1357
+14
🇲🇽 Maya · Mexico
1345
+15
🇦🇹 Varangians · Austria
1346
-16
🇦🇹 Danes · Austria
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,203 9:53 26:12 — ⚔ Scout Rush
43 1,156 9:18 20:17 — ⚔ Scout Rush
32 868 10:03 23:16 — ⚔ Archers into Skirms
28 753 9:07 23:19 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,375 5,343 3,350 650 15,718 17,360
6,380 4,757 2,000 100 13,237 13,956
4,345 4,776 2,615 125 11,861 13,839
5,395 3,706 400 0 9,501 11,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.