AoeStats
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Oasis

508941979Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 54m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1312
+17
🇲🇽 Dravidians · Mexico
1298
+18
🇬🇧 Varangians · United Kingdom
1376
-19
🇬🇧 Danes · United Kingdom
1298
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,671 9:30 21:02 41:10 ⚔ Scout Rush
28 1,533 10:14 14:29 39:39 ⛏ Fast Castle
27 1,501 9:44 21:25 43:41 ⚔ M@A Rush
26 1,426 9:22 18:05 39:28 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,705 13,270 18,265 2,890 63,130 72,092
24,025 17,151 17,780 2,415 61,371 68,470
28,365 12,289 14,765 2,380 57,799 60,891
17,230 13,153 4,960 3,755 39,098 42,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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