AoeStats
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Arena

510334408Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 59m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1384
+14
🇬🇷 Magyars · Greece
1369
+14
🇬🇧 Ethiopians · United Kingdom
1339
+16
🇫🇮 Byzantines · Finland
1325
+15
🇮🇳 Britons · India
1367
-16
🇷🇺 Dravidians · Russia
1344
-15
🇭🇰 Danes · Hong Kong SAR China
1330
-15
🇲🇾 Celts · Malaysia
1284
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,357 11:21 16:32 30:40 ⛏ Fast Castle
38 2,245 11:12 14:44 30:50 ⛏ Fast Castle
34 2,012 9:16 20:23 27:36 ⚔ Towers FC
33 1,933 11:06 14:57 29:32 ⛏ Fast Castle
30 1,808 11:18 15:16 31:43 ⛏ Fast Castle
30 1,778 10:06 14:05 33:26 ⛏ Fast Castle
25 1,469 10:28 14:53 30:35 ⛏ Fast Castle
23 1,344 10:58 16:49 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,585 24,340 46,250 6,800 116,975 124,964
46,160 38,524 22,570 2,775 110,029 122,300
47,545 21,295 20,165 3,600 92,605 116,691
46,920 20,110 15,665 3,200 85,895 91,700
27,025 34,740 20,190 2,950 84,905 99,188
26,800 37,020 9,865 1,650 75,335 79,890
26,730 16,620 18,855 4,030 66,235 77,551
18,145 23,258 12,090 2,125 55,618 66,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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