AoeStats
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Arena

510077353Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 46m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1362
+12
🇸🇪 Saxons · Sweden
1265
+16
🇨🇳 Danes · China
1230
+18
🇨🇳 Bohemians · China
1212
+19
🇹🇷 Mongols · Türkiye
1363
-20
🇭🇺 Mapuche · Hungary
1345
-19
🇨🇴 Teutons · Colombia
1212
-14
🇳🇱 Bohemians · Netherlands
1180
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,100 11:01 14:59 28:26 ⛏ Fast Castle
39 1,799 10:24 14:07 26:48 ⛏ Fast Castle
34 1,554 10:55 14:55 29:27 ⛏ Fast Castle
27 1,226 9:13 14:34 30:07 ⛏ Fast Castle
27 1,258 11:31 15:46 29:50 ⛏ Fast Castle
26 1,206 11:09 14:54 30:03 ⛏ Fast Castle
24 1,107 11:53 15:55 31:59 ⛏ Fast Castle
23 1,039 11:00 14:44 26:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,040 22,205 15,195 1,500 68,940 74,246
28,125 14,320 17,465 3,000 62,910 75,353
25,835 18,875 15,775 1,900 62,385 72,307
24,735 24,010 7,420 3,585 59,750 67,135
21,240 24,545 10,385 3,515 59,685 75,392
22,665 17,760 11,680 3,365 55,470 61,596
20,495 17,643 9,405 1,375 48,918 50,782
18,240 16,795 10,535 2,185 47,755 49,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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