AoeStats
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Oasis

510140762Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 66m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1047
+11
🇩🇪 Saxons · Germany
920
+16
🇩🇪 Varangians · Germany
909
+16
🇨🇳 Franks · China
934
-15
🇨🇳 Bulgarians · China
914
-14
🇨🇳 Turks · China
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,445 10:48 15:58 31:43 ⛏ Fast Castle
33 2,167 11:32 21:29 37:22 ⚔ Drush
33 2,175 10:34 24:08 37:15 ⚔ Scout Rush
33 2,163 10:12 23:42 48:00 ⚔ Scout Rush
25 1,628 11:17 16:36 37:04 ⛏ Fast Castle
21 1,411 10:47 23:21 47:09 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,665 30,560 17,585 4,910 91,720 103,118
39,090 26,650 17,720 2,500 85,960 88,956
47,710 17,163 11,675 2,080 78,628 79,976
30,355 18,104 16,135 2,265 66,859 81,162
23,240 17,490 15,125 2,560 58,415 73,299
27,745 11,570 12,895 4,435 56,645 60,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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