AoeStats
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Nomad

510658973Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 35m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1394
+14
🇧🇷 Dravidians · Brazil
1369
+15
🇦🇷 Danes · Argentina
1376
-15
🇦🇷 Varangians · Argentina
1340
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,441 12:25 17:36 34:58 ⛏ Fish Boom FC
39 1,397 12:27 17:16 — ⛏ Fish Boom FC
36 1,290 14:43 26:14 — ⚔ Fish Boom into Towers FC
35 1,257 13:34 21:38 26:28 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,900 9,250 4,690 950 23,790 23,663
8,275 7,985 1,970 910 19,140 20,562
6,500 8,135 1,310 1,255 17,200 17,451
7,490 4,483 2,990 1,640 16,603 16,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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