AoeStats
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Lombardia

510021397Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 67m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1361
+15
🇦🇷 Varangians · Argentina
1324
+16
🇦🇷 Tatars · Argentina
1346
-16
🇦🇷 Slavs · Argentina
1328
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,892 9:44 19:06 35:39 ⚔ Archer Rush
49 3,269 9:20 22:02 43:20 ⚔ Scout Rush
48 3,232 10:52 14:51 33:55 ⛏ Fast Castle
47 3,188 10:09 19:17 41:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,785 60,902 24,630 6,175 121,492 133,419
41,580 31,796 21,805 3,130 98,311 101,782
42,765 22,522 18,020 5,215 88,522 92,864
35,855 15,171 12,125 1,765 64,916 66,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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