AoeStats
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Fortress

510013075Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 70m 1s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1346
+15
🇦🇷 Varangians · Argentina
1308
+16
🇦🇷 Persians · Argentina
1216
+20
🇦🇷 Magyars · Argentina
1316
-17
🇦🇷 Danes · Argentina
1316
-17
🇦🇷 Britons · Argentina
1300
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,550 7:36 11:25 31:32 ⛏ Fast Castle
48 3,385 7:26 11:51 25:29 ⛏ Fast Castle
46 3,187 8:55 12:44 24:15 ⛏ Fast Castle
37 2,568 8:19 12:05 30:06 ⛏ Fast Castle
25 1,774 9:15 13:38 26:39 ⛏ Fast Castle
15 1,016 7:44 12:23 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,840 42,990 36,415 5,115 156,360 170,737
55,350 49,230 38,045 2,505 145,130 149,852
45,575 42,215 23,730 3,160 114,680 120,035
47,150 35,600 22,295 5,110 110,155 127,955
33,800 46,175 16,795 5,855 102,625 142,016
49,790 16,560 22,040 2,980 91,370 147,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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