AoeStats
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Arabia

509736341Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 53m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1328
+18
🇦🇷 Varangians · Argentina
1305
+20
🇺🇸 Saracens · United States
1380
-19
🇺🇸 Magyars · United States
1379
-19
Player eAPM Actions Feudal Castle Imperial Opening
74 3,961 9:20 25:44 52:25 ⚔ Scout Rush
52 2,801 9:15 23:15 42:38 ⚔ Archer Rush
52 2,786 8:26 20:06 45:13 ⚔ Archer Rush
40 2,152 9:12 24:12 49:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,965 26,887 15,715 2,390 63,957 75,735
21,895 10,694 12,035 2,280 46,904 49,272
16,235 15,810 11,860 1,705 45,610 47,957
17,480 12,904 7,400 1,990 39,774 40,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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