AoeStats
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Arabia

510619203Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 47m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1228
+14
🇨🇴 Varangians · Colombia
1105
+20
🇨🇴 Italians · Colombia
1090
+20
🇩🇪 Danes · Germany
1231
-19
🇩🇪 Poles · Germany
1175
-18
🇩🇪 Vietnamese · Germany
1152
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,129 9:34 22:42 43:31 ⚔ Scout Rush
45 2,117 10:38 26:34 — ⚔ Scouts into Skirms
34 1,591 10:48 14:50 40:52 ⛏ Fast Castle
31 1,462 9:06 27:19 40:09 ⚔ Archer Rush
28 1,316 11:56 29:07 44:11 ⚔ M@A into Skirms
19 909 10:29 28:28 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,790 10,274 18,345 2,100 57,509 64,153
21,210 9,287 11,125 305 41,927 46,372
15,625 8,598 6,935 1,725 32,883 35,899
8,750 11,013 10,545 0 30,308 32,247
11,915 10,528 2,360 325 25,128 26,242
9,125 9,944 4,190 100 23,359 25,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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