AoeStats
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Oasis

509217422Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 50m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1547
+5
🇬🇧 Danes · United Kingdom
1160
+18
🇸🇪 Varangians · Sweden
1119
+18
🇸🇪 Danes · Sweden
1109
+19
🇨🇴 Jurchens · Colombia
1362
-22
🇨🇴 Britons · Colombia
1263
-17
🇨🇴 Lithuanians · Colombia
1140
-12
🇨🇴 Italians · Colombia
1063
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 3,129 8:35 22:00 38:22 ⚔ Archer Rush
52 2,603 10:43 16:03 39:50 ⛏ Fast Castle
51 2,568 10:46 15:08 38:05 ⛏ Fast Castle
46 2,299 9:35 22:53 — ⚔ Scout Rush
39 1,957 9:49 26:14 — ⚔ Archer Rush
38 1,896 10:42 15:04 34:06 ⛏ Fast Castle
34 1,719 11:07 16:38 — ⛏ Fast Castle
19 948 12:18 22:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,865 22,145 16,545 2,925 62,480 69,900
26,120 14,415 18,595 865 59,995 64,039
15,860 20,170 13,355 4,310 53,695 60,819
17,880 9,765 7,300 300 35,245 45,934
20,065 6,218 5,575 2,050 33,908 35,906
16,350 7,160 9,945 200 33,655 40,117
6,360 8,080 3,785 280 18,505 19,591
7,875 6,028 820 1,565 16,288 19,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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