AoeStats
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Pilgrims

508484225Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 27m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vikings · Romania
1320
+11
🇲🇽 Danes · Mexico
1299
+12
🇪🇸 Varangians · Spain
1269
+13
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1249
+14
🇺🇾 Armenians · Uruguay
1314
-17
🇹🇼 Varangians · Taiwan
1163
-11
🇬🇷 Franks · Greece
1162
-11
1159
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,386 11:10 20:07 — ⚔ Fish Boom into Fire Galleys FC into Scouts
40 1,126 17:31 — — ⚔ Fish Boom into Towers
38 1,067 9:56 20:18 — ⛏ Fish Boom into Fire Galleys into Galleys FC
35 977 10:14 — — ⚔ Fish Boom into Drush
29 816 15:31 20:40 — ⛏ Fish Boom into Fire Galleys FC
28 795 8:29 23:42 — ⛏ Fish Boom into Galleys
20 556 10:47 20:05 — ⛏ Fish Boom FC
4 123 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,225 8,102 1,590 330 16,247 21,090
5,300 5,946 1,720 880 13,846 14,740
5,675 6,964 845 320 13,804 14,166
5,625 5,340 995 1,725 13,685 13,854
6,740 4,435 2,225 100 13,500 14,212
4,550 5,513 715 100 10,878 13,386
3,375 5,020 50 250 8,695 10,208
150 300 0 100 550 325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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