AoeStats
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Arena

510525912Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1357
+14
🇮🇳 Saxons · India
1286
+17
🇳🇴 Persians · Norway
1282
+17
🇩🇪 Lithuanians · Germany
1234
+18
🇨🇳 Poles · China
1342
-18
🇨🇳 Danes · China
1299
-16
🇭🇰 Portuguese · Hong Kong SAR China
1298
-16
🇨🇳 Magyars · China
1289
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,723 10:36 14:56 32:30 ⛏ Fast Castle
36 1,704 10:06 14:04 32:34 ⛏ Fast Castle
34 1,576 10:38 14:45 28:58 ⛏ Fast Castle
31 1,469 10:28 14:08 29:58 ⛏ Fast Castle
30 1,399 10:19 13:49 29:09 ⛏ Fast Castle
28 1,302 9:39 13:40 34:34 ⛏ Fast Castle
27 1,293 10:21 16:10 30:49 ⛏ Fast Castle
23 1,090 11:41 15:20 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,385 23,150 28,960 4,365 96,860 103,851
33,835 15,550 27,395 3,390 80,170 91,040
34,535 13,890 25,235 1,800 75,460 89,826
19,980 21,460 12,300 2,900 56,640 74,870
22,375 12,495 14,110 3,650 52,630 59,583
18,645 14,505 8,615 2,235 44,000 46,294
13,200 15,460 10,135 3,000 41,795 46,490
13,570 11,490 3,525 1,185 29,770 32,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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