AoeStats
← Blyad _Mann

MegaRandom

510299389Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1012
+15
🇨🇳 Danes · China
981
+16
🇨🇳 Varangians · China
973
+17
🇨🇳 Mongols · China
934
+18
🇹🇷 Mongols · Türkiye
1044
-19
🇳🇱 Varangians · Netherlands
1011
-18
🇿🇦 Khitans · South Africa
981
-16
🇹🇷 Franks · Türkiye
909
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,320 10:36 20:48 37:38 ⚔ Scout Rush
35 1,593 9:33 22:11 38:26 ⚔ Archer Rush
25 1,127 12:40 16:37 32:56 ⛏ Fast Castle
23 1,042 11:17 19:58 31:38
19 870 13:18 18:05 33:31 ⛏ Fast Castle
18 824 9:55 14:41 31:44 ⛏ Fast Castle
16 722 12:20 18:27 37:57 ⚔ FC into Scouts
12 559 11:11 22:32 36:13

Resources

Player Food Wood Gold Stone Spent Collected
25,365 12,867 13,715 2,930 54,877 57,818
24,215 11,490 9,150 2,150 47,005 60,458
19,825 12,250 8,820 2,945 43,840 64,464
17,755 11,300 9,570 2,485 41,110 45,316
15,760 10,156 7,280 2,890 36,086 44,516
16,860 8,465 8,350 1,975 35,650 41,627
9,705 9,271 3,110 4,455 26,541 35,305
12,250 8,595 5,175 200 26,220 30,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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