AoeStats
← Blyad _Mann

Nomad

510105293Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 51m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1026
+12
🇨🇳 Huns · China
1007
+13
🇨🇳 Malay · China
924
+16
🇭🇰 Persians · Hong Kong SAR China
915
+16
🇻🇳 Magyars · Vietnam
952
-15
🇳🇱 Varangians · Netherlands
938
-15
🇻🇳 Vietnamese · Vietnam
930
-14
🇨🇳 Bulgarians · China
899
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,120 16:42 27:46 39:52 ⚔ Scout Rush
32 1,636 14:58 21:11 37:35 ⛏ Fish Boom FC
31 1,614 16:24 23:12 38:38 ⚔ Fish Boom into Scouts FC
28 1,449 12:37 31:34 43:13 ⚔ Scouts into Towers
15 798 16:55 25:35 37:49 ⛏ Fast Castle
14 745 15:01 19:11 33:17 ⛏ Fast Castle
11 568 18:12 31:36 — ⚔ Drush into Archers
11 595 14:24 21:36 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,610 29,621 9,700 2,525 65,456 83,316
18,060 18,330 6,235 2,350 44,975 56,904
19,510 10,965 7,100 5,470 43,045 47,362
21,600 11,464 6,950 2,550 42,564 56,102
18,000 8,995 7,300 1,755 36,050 42,323
14,735 9,264 5,690 1,850 31,539 33,543
9,725 9,655 4,010 2,095 25,485 27,775
4,810 3,690 1,200 1,225 10,925 13,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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