AoeStats
← Blyad _Mann

Black Forest

509193634Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 70m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
951
+13
🇳🇱 Varangians · Netherlands
920
+14
🇩🇰 Celts · Denmark
920
+14
🇺🇸 Spanish · United States
915
+14
🇮🇹 Teutons · Italy
953
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🇩🇪 Danes · Germany
864
-13
🇹🇷 Britons · Türkiye
862
-13
🇮🇹 Britons · Italy
812
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,755 12:34 20:10 32:18 ⛏ Fast Castle
22 1,543 13:06 20:01 33:16 ⛏ Fast Castle
17 1,235 11:48 19:32 30:22 ⛏ Fast Castle
17 1,206 14:53 23:32 36:42 ⛏ Fast Castle
16 1,107 13:45 18:56 33:54 ⛏ Fast Castle
16 1,146 12:54 19:31 35:05 ⛏ Fast Castle
15 1,044 12:32 18:01 31:24 ⛏ Fast Castle
13 915 12:12 19:48 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,395 32,552 36,190 3,135 119,272 127,569
48,160 29,788 28,015 2,805 108,768 111,859
42,465 28,605 26,275 4,120 101,465 124,533
38,180 23,020 30,005 4,350 95,555 134,855
31,520 29,685 23,120 2,900 87,225 101,738
29,120 18,784 18,345 3,095 69,344 97,498
22,205 22,679 12,390 4,015 61,289 67,849
24,780 18,875 13,695 3,185 60,535 65,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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