AoeStats
← Blyad _Mann

Black Forest

508900527Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 59m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
1021
+14
🇵🇪 Goths · Peru
1001
+15
🇨🇳 Khmer · China
984
+16
🇩🇪 Hindustanis · Germany
907
+20
🇲🇹 Japanese · Malta
1006
-17
🇧🇷 Varangians · Brazil
990
-17
🇮🇹 Khmer · Italy
969
-16
🇳🇱 Danes · Netherlands
964
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,813 14:22 20:09 37:52 ⚔ Drush FC
28 1,693 15:34 19:27 35:06 ⛏ Fast Castle
27 1,636 10:37 13:59 30:17 ⛏ Fast Castle
23 1,397 11:37 16:29 35:22 ⛏ Fast Castle
20 1,221 13:32 23:38 36:54 ⛏ Fast Castle
20 1,191 11:50 17:17 32:47 ⛏ Fast Castle
18 1,077 11:15 18:10 32:39 ⛏ Fast Castle
18 1,052 11:23 19:22 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,630 47,994 12,415 1,650 118,689 138,082
24,460 37,180 27,935 3,895 93,470 109,709
38,440 25,785 15,275 8,040 87,540 117,597
36,775 30,613 14,235 3,325 84,948 89,738
22,885 35,750 22,175 1,615 82,425 94,749
38,500 16,880 22,270 3,650 81,300 103,133
31,570 28,000 13,985 1,985 75,540 84,391
18,175 17,864 7,090 2,255 45,384 47,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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