AoeStats
← Blyad _Mann

Black Forest

508663835Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 33m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1003
+15
🇵🇪 Hindustanis · Peru
980
+16
🇳🇱 Danes · Netherlands
978
+16
🇬🇧 Tupi · United Kingdom
965
+15
🇨🇳 Huns · China
983
-16
🇨🇳 Franks · China
978
-16
🇨🇳 Slavs · China
965
-15
🇨🇳 Persians · China
958
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,068 11:06 15:35 28:49 ⛏ Fish Boom FC
30 995 12:07 17:16 — ⛏ Fish Boom FC
26 867 14:36 22:15 — ⛏ Fast Castle
21 718 12:26 18:24 — ⛏ Fast Castle
20 667 10:38 17:33 31:26 ⛏ Fast Castle
20 685 13:39 18:08 — ⛏ Fish Boom FC
14 485 11:14 23:16 — ⛏ Fast Castle
12 408 11:14 17:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,725 9,555 1,840 1,600 24,720 31,316
10,645 8,970 2,720 850 23,185 28,777
10,235 9,211 1,500 1,835 22,781 27,670
9,490 7,105 1,400 850 18,845 23,195
8,440 5,540 2,695 1,640 18,315 23,463
7,470 5,156 725 1,655 15,006 17,029
6,690 4,734 1,945 1,135 14,504 16,290
7,920 5,229 770 255 14,174 19,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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