AoeStats
← Burt McChicken

Oasis

509751054Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 64m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1213
+12
🇦🇷 Aztecs · Argentina
1176
+13
🇪🇸 Varangians · Spain
1165
+14
🇧🇷 Inca · Brazil
1162
+14
🇺🇿 Persians · Uzbekistan
1147
-14
🇺🇸 Dravidians · United States
1133
-15
🇩🇪 Danes · Germany
1091
-12
🇩🇪 Varangians · Germany
1090
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 3,609 10:20 23:55 39:35 ⚔ Scout Rush
51 3,324 10:26 27:09 42:41 ⚔ M@A Rush
40 2,568 9:15 18:45 33:54 ⛏ Fast Castle
39 2,551 10:50 18:07 37:31 ⛏ Fast Castle
38 2,490 8:45 22:38 45:15 ⚔ Scouts into Archers
38 2,474 9:15 25:19 40:48 ⚔ Archer Rush
33 2,119 9:42 14:34 37:14 ⛏ Fast Castle
22 1,418 10:41 14:30 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,800 22,475 30,395 3,300 87,970 134,075
35,445 36,694 11,285 3,920 87,344 96,136
45,580 19,500 15,575 3,550 84,205 94,244
30,980 22,045 25,065 2,510 80,600 90,315
20,915 35,506 17,200 3,220 76,841 78,879
34,255 17,683 12,885 2,280 67,103 68,668
25,365 20,588 14,135 2,220 62,308 65,722
27,520 16,285 12,345 4,200 60,350 65,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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