AoeStats
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Black Forest

510293189Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 51m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1196
+15
🇹🇷 Franks · Türkiye
1149
+17
🇮🇩 Franks · Indonesia
1180
-16
🇨🇳 Saxons · China
1178
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,225 12:03 16:12 28:13 ⛏ Fast Castle
39 1,992 12:47 18:03 30:30 ⛏ Fast Castle
24 1,227 11:34 19:11 30:22 ⛏ Fast Castle
19 983 13:34 18:15 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,370 18,793 20,675 2,950 72,788 85,065
26,410 24,055 12,700 2,305 65,470 91,964
26,385 17,305 16,895 4,515 65,100 76,180
25,660 19,371 17,295 2,475 64,801 80,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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