AoeStats
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Nomad

508485363Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 46m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1125
+18
🇩🇪 Maya · Germany
1125
+18
🇦🇹 Saxons · Austria
1189
-18
🇦🇹 Varangians · Austria
1161
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,731 13:21 17:56 36:53 ⛏ Fish Boom FC
22 1,002 14:01 19:59 — ⛏ Fish Boom FC
18 818 14:11 23:19 39:59 ⛏ Fish Boom FC
17 787 13:36 19:36 40:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,630 11,335 10,935 1,150 43,050 53,600
10,450 12,819 8,210 1,615 33,094 35,432
11,670 10,463 2,845 3,775 28,753 28,897
7,885 7,926 2,520 2,275 20,606 21,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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